
I'm surprised this day and age that Valve have no way of setting up an access key for SteamCMD or something that allow us to restrict what it can do. Plus, when you've done this 8 or 9 times, you'll get rate-restricted and have to wait another 30+ minutes until you can try the rest of your mods. We've even considered having to remove security features on our own accounts because each time SteamCMD has to re-run, we're forced to put in our 2fa credentials each time. We have to devise workarounds, scripts and more to keep re-trying SteamCMD for larger downloads. I run an ARMA server too and honestly, SteamCMD is borderline awful for us. It does however from your most recent log, look like it's timing out even with login details? Have you tried just typing your 2fa code into the blank space and hitting return when it's doing its "time out" part? I've had that be successful at times.

Steamclient.cpp (779) : Assertion Failed: bufRet.TellPut() = sizeof(uint8)ĬWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 2 items discarded. ERROR! Timeout downloading item 583496184./common/pipes.cpp (774) : Assertion Failed: stalled cross-thread pipe


Loading Steam API./steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (117) : Assertion Failed: SteamDatagramTransportLock held for 176.7ms! Steam Console Client (c) Valve Corporation Redirecting stderr to '/home/steam/.steam/logs/stderr.txt' usr/games/steamcmd +login user +workshop_download_item 107410 583496184 validate +quit
